﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Studio77.RuneMaster.Entities
{
    /// <summary>
    /// 关卡信息
    /// </summary>
    public class StageInfo
    {
        public StageInfo()
        {

        }

        /// <summary>
        /// 关卡Key, sample: e_1_1
        /// c1:easy-e, normal-n, hard-h
        /// c2:大Stage
        /// c3:子Stage（最大5个的）
        /// </summary>
        public string StageKey { get; set; }

        /// <summary>
        /// 关卡显示名称（如Stage1-1）
        /// </summary>
        public string StageName { get; set; }

        /// <summary>
        /// 可用精神力数量
        /// </summary>
        public int SpriteCount { get; set; }

        /// <summary>
        /// 目标分数
        /// </summary>
        public int AimScore { get; set; }

    }
}
